Eclipse - Avoiding Combat Disincentives
Designer Touko Tahkokallio's elegant solutions to two common UX problems in 4X games: attacker's guilt and the higher combat risk for attackers.
MM&D - Martin & I on the AIE podcast!
A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.
Sheer - Revival
A project update on Sheer, a non-Euclidean puzzle game built in five weeks.
MM&D - Google Play Launch!
A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.
MM&D - Finished! (for now)
A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.
MM&D - Set Dressing
A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.
MM&D - Symbols & Scarabs
A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.
MM&D - Skip Level
A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.
MM&D - Level Select Screen
A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.