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Jason Mardell — Gameplay & Systems Design
Portfolio
Writings
Contact
Jason Mardell — Gameplay & Systems Design
Portfolio
Writings
Contact
Portfolio
Writings
Contact
100!
Project Update Jason Mardell 23/1/21 Project Update Jason Mardell 23/1/21

100!

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MM&D - Martin & I on the AIE podcast!
Project Update Jason Mardell 20/1/21 Project Update Jason Mardell 20/1/21

MM&D - Martin & I on the AIE podcast!

A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.

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Sheer - Revival
Project Update Jason Mardell 14/1/21 Project Update Jason Mardell 14/1/21

Sheer - Revival

A project update on Sheer, a non-Euclidean puzzle game built in five weeks.

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MM&D - Google Play Launch!
Project Update Jason Mardell 1/12/20 Project Update Jason Mardell 1/12/20

MM&D - Google Play Launch!

A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.

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MM&D - Finished! (for now)
Project Update Jason Mardell 20/11/20 Project Update Jason Mardell 20/11/20

MM&D - Finished! (for now)

A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.

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MM&D - Set Dressing
Project Update Jason Mardell 9/11/20 Project Update Jason Mardell 9/11/20

MM&D - Set Dressing

A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.

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MM&D - Symbols & Scarabs
Project Update Jason Mardell 5/11/20 Project Update Jason Mardell 5/11/20

MM&D - Symbols & Scarabs

A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.

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MM&D - Skip Level
Project Update Jason Mardell 2/11/20 Project Update Jason Mardell 2/11/20

MM&D - Skip Level

A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.

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MM&D - Level Select Screen
Project Update Jason Mardell 27/10/20 Project Update Jason Mardell 27/10/20

MM&D - Level Select Screen

A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.

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MM&D - Reworking Hopscotch
Project Update Jason Mardell 19/10/20 Project Update Jason Mardell 19/10/20

MM&D - Reworking Hopscotch

A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.

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Jason Mardell

Contact

xyptero@gmail.com

linkedin.com/in/jasonmardell