MM&D - Playtest Build #2
A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.
5e: Tanking & Variance
Here, I take a look at how outcome variance affects the player's ability to make plans in combat: does the Barbarian's reliability make them the unsung master of combat prognostication?
MM&D - Later Mechanics
A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.
MM&D - First Build
A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.
MM&D - Mechanic Order
A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.
MM&D - Concept UI & Art
A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.
MM&D - Early Days
A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.
MM&D - Planning
A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.
What Does a Deck Need?
A deck needs three things: a win condition, consistency, & versatility.