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Jason Mardell — Gameplay & Systems Design
Portfolio
Writings
Contact
Jason Mardell — Gameplay & Systems Design
Portfolio
Writings
Contact
Portfolio
Writings
Contact
3000!
Project Update Jason Mardell 30/6/23 Project Update Jason Mardell 30/6/23

3000!

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2000 downloads!
Project Update Jason Mardell 30/12/22 Project Update Jason Mardell 30/12/22

2000 downloads!

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MM&D hits 1000 downloads!
Project Update Jason Mardell 27/10/22 Project Update Jason Mardell 27/10/22

MM&D hits 1000 downloads!

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MM&D - FreePlay Update
Project Update Jason Mardell 25/4/21 Project Update Jason Mardell 25/4/21

MM&D - FreePlay Update

A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.

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MM&D - Then & Now
Project Update Jason Mardell 1/3/21 Project Update Jason Mardell 1/3/21

MM&D - Then & Now

A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.

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100!
Project Update Jason Mardell 23/1/21 Project Update Jason Mardell 23/1/21

100!

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MM&D - Martin & I on the AIE podcast!
Project Update Jason Mardell 20/1/21 Project Update Jason Mardell 20/1/21

MM&D - Martin & I on the AIE podcast!

A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.

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MM&D - Google Play Launch!
Project Update Jason Mardell 1/12/20 Project Update Jason Mardell 1/12/20

MM&D - Google Play Launch!

A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.

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MM&D - Finished! (for now)
Project Update Jason Mardell 20/11/20 Project Update Jason Mardell 20/11/20

MM&D - Finished! (for now)

A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.

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MM&D - Set Dressing
Project Update Jason Mardell 9/11/20 Project Update Jason Mardell 9/11/20

MM&D - Set Dressing

A project update on Me, Myself & Die, a respawn-based puzzle game built in fourteen weeks.

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Jason Mardell

Contact

jnmardell@gmail.com

linkedin.com/in/jasonmardell